I used OpenGL to render all 3D models featured on this site and in my papers. I used C++/Windows/MFC for the GUIs.
Michelangelo’s Florence Pietà
While at IBM I built the interactive detail viewer for Michelangelo’s Florence Pietà as featured in Jack Wasserman’s eponymous book.
For more details regarding the 3D model check out the following papers:
Building a Digital Model of Michelangelo’s Florentine Pietà, IEEE Computer Graphics and Applications, 22(1), 2002, pp. 59-67 (with F. Bernardini, H. Rushmeier, J. Mittleman, G. Taubin)
High-Quality Texture Reconstruction from Multiple Scans, IEEE Transactions on Visualization and Computer Graphics, 7(4), 2001 (with F. Bernardini, H. Rushmeier)
The book itself is the ultimate reference on the artistic and historical underpinnings of this project.